Civ VI is not the kind game you can just drop into and hope for immediate success. I’m making this sound fairly heroic, but it won’t be an easy task. With just a tribe of warriors and a settler under your control, it’s up to you to find a lush verdant ground to establish a home on, before setting in motion the makings of a great empire. When you start out, you will have nothing but cavemen looking for a home. Jokes aside, having those leaders in place with each civilizations’ quirks and unique abilities, really gives you a reason to do multiple runs, despite each one lasting a literal lifetime. Each race puts you in the shoes of their respective leader, a famous face from the history books that can help you really get into the role, even if you’ll struggle to explain their seeming immortality. You have 500 turns to achieve one of these victory conditions, taking you all the way from 4000BC through to 2050AD, and there are 24 civilisations to choose from, including the likes of the Romans, the Japanese, the Sumerians and my personal favourites, the Spartans. It’s built around a deep system which will see you raising an empire and trying to achieve victory through either establishing military dominance, becoming the ultimate culture, converting everyone to your religion, or launching yourself into space. And even though the AI has some improving to do, it can put up enough of a fight to make world domination a challenge.The Civ series is the daddy of all strategy games – the originator and the trend setter that has only grown over its six mainline iterations. Many of those are smartly revamped versions of Civ classics, but it finds its own identity with great new ideas like spread-out cities, customizeable governments, research boosts, and leader agendas. The VerdictĬivilization VI will go down in history as the most fully-featured launch version in the series. And everybody should play a Civilization game, at least once. But I do love being able to quickly put it down and pick it back up – that’s better than it is on a phone, generally, because of the fact that the Switch can’t be used to browse the web and check Twitter, which means that as long as you don’t start up another game and cause the Switch to quit out it’ll be lightning fast to jump in and play a few turns.Īs a side note, the proof-of-concept in these controls is pretty important because it means that it’s only a matter of time before Asypr brings Civilization to PlayStation 4 and Xbox One, accessing a far greater audience than ever before. One catch with the Switch version is that in docked mode it tends to chug a bit as you scroll across even a modest empire, and naturally the amount of time it takes for your AI opponents is longer than it would be on a PC. It does benefit from a number of bug fixes and AI improvements that resolve a few of the complaints I had in my original review. Note that this version of Civilization does not include the Rise and Fall expansion that came out for the PC version earlier this year, but as far as I'm concerned that's okay. Fortunately, Civilization is a turn-based game, which means you have all the time in the world (human history, even) to get the hang of it. I recommend playing in handheld mode at least to start out, because that gives you the option of using both the Joy-Con and – should you struggle to find which button gets you to the desired menu – touch controls, which let you simply poke the menu you want.
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